How much does it cost to make a web game

How much does it cost to make an online game? Stand-alone, small games

1, now ask a reliable technology, our company usually ask a are about 15K, better 20K a month. That a project needs 4 technology, of course, C programmers. Now the game are written in C.

2, the development of a game, the beginning of the investment is about 150,000 to 200,000, the longer the amount of time invested in the greater the amount of money you develop the game, is the need to expand the server, but also need some publicity. Game production is generally divided into two main blocks, namely program development, art design.

3, look at how big the game, large games in more than ten million. Do a large PC game, the development team is generally more than 100 people, the development cycle will generally be about 2 years to 4 years, of course, more can be longer.

4, in the first half of the year, China’s game market (including PC online game market, mobile online game market, PC stand-alone game market, etc.) actual sales revenue of 24.4 billion yuan, an increase of 15% over the first half of 2011.

5, anyway, things are quite a lot of quite a variety, the development of a small game, art requirements are not so high, it is estimated that a few tens of thousands to a hundred thousand can be resolved.

Production of online games need how much money ah

1, now ask a reliable technology, our company usually ask a are in about 15K, a better 20K a month. That a project requires 4 technology, of course, C programmers. Now the game are written in C.

2, build an online game one-time purchase of servers for the total cost of about 1.45 million yuan. Usually an online game has a life span of about 2 years, so it spreads out to about 60,000 yuan per month in server costs. The fees paid to telecom operators mainly include bandwidth rental fees and rack fees.

3, the development of a game, the beginning of the investment is about 150,000 to 200,000 yuan, the longer the amount of time invested in the larger the game you develop, is the need to expand the server, but also need some publicity. Game production is generally divided into two main blocks, namely program development, art design.

4, with the above, then you can start a game planning and subsequent production. Suppose you make a network game, the team size of 20 people, the quality of the product is medium. Your own operation does not have enough strength or funds, the product agent out, to do a monthly water flow of 78 million.

How much does online game development cost

First you have to have a team of people who can do more than one job at a time:

Producer

Planning team

Project team

Art team

Sales team

Testing team

Commentary team (players can form Internal Test Team)

Game Producer

Development Team Leader

Resource Management

Admin.

Project Management

Project Management Execution

With the above, then you are ready to start the planning and subsequent production of a game.

Suppose you made an MMO with a team size of 20 people and medium quality products. You do not have enough strength or funds to operate on your own, the product agent went out and did a monthly water flow of 78 million. So let’s start calculating:

The first step, the current channel ratio is 6:4, 5:5, 4:6. we calculate it according to 55, 8 million water, 4 million revenue.

The second step is to pay the channel fee and channel tax. Payment channel fee ranges from 2% of Alipay to 20% or even higher percentage of 360 RMB recharge, estimated average 10%. The revenue after deducting the channel fee is 3.6 million. Taxes are basically around 5.5%. Final revenue was 3.4 million.

The third step, the agent share, the second tax deduction. Ordinary quality products can at most be split in half with the agent. The developer can get the revenue is 1.7 million. With the second tax deduction, the developer ends up with 1.6 million.

The fourth step is to deduct the corporate income tax and calculate the profit. Usually the enterprise income tax is 25%, and 10% for high-tech enterprises. We calculate according to the lower limit. The actual income of the enterprise is more than 1.4 million dollars. Costs, 20 people in the development team, plus peripheral support, need the company as a whole 300,000 yuan cost ceiling. The final profit is in the early $1 million.

(As any finance knows, there are a lot of errors in the algorithm here, but the algorithm itself has a lot of uncertainties, such as different ratios for ios and Android. The difference in profit at the end won’t be particularly large though, no more than double. So… Don’t sweat the details 😉 WWW.ZJkWEIQi.Cn

Adding some more:

The cost of distributors is mostly operations and marketing. A big part of that is advertising. Mobile platform based ads and real ads. The former, such as several ad companies based on the ios platform, is a significant source of subscribers. The advertisers themselves have large operating costs, and many of them do not make money or even lose money. As for real ads, these advertisers are oriented to almost all industries, and there is no lack of games. In short the more customers the better. The bigger it gets, the more profitable it must be. (Before the second half of last year, there was a major source of users who swiped the list. In the era of the prevalence of brushing the list, brushing the list of companies to make a lot of money.)

For the channel, the smaller the channel, the less it earns because the operating costs are not proportional to the size of the user. For big channels, it’s almost pure profit, but the cost of building and maintaining a user base is very high. It’s a long-term business and can’t be measured on a monthly basis.

Unicom Mobile is also one of the channels that does not consider the payment method, only the source of subscribers. Their model is to provide communication services, get phone bills and value-added fees, games are part of it, but not all. That’s why they are very strict on dark chargebacks, as there will be some regulation and user complaints involved.

In a nutshell, each segment can’t be considered profiteering, and it basically still depends on the scale effect. The larger the scale, the greater the possibility and scale of profitability. Only the weakest looking developers, because the costs are about the same, the higher the flow the higher the profit. Therefore, developers have the greatest imagination, especially if the market situation is still variable. On the contrary, the other segments are hard and fast scale PK, there is no possibility of boomers.

In summary, the overall cost of an online game development is roughly 15-16 million RMB, of which the game’s server is the big head, accounting for 40% of the total development funds. It is no exaggeration to say that the server cost of an online game is the highest among all the distribution costs, and it is totally burning money constantly. Next is the development team, which accounts for 10 to 12 percent. Sega is said to be rife with rumors of paying millions of dollars a year to retain the talented producer Yu (the truth is unknown, but the man in question won’t admit it).

Advertising isn’t counted as a development expense here because it’s an ongoing process with revenue in between, and it’s complicated to calculate, but it’s never less than a team’s hiring expenses.