Class file modifier

How to use my world 1.6.1 TMI built-in mods…

First

Unzip

TMI to get a big push of .

class files

then find your \bin\minecraft.jar, right click -> open as winrar, then drag those classes you just got in

finally go into the game, and press O in the item menu to open the

How to use my world mobile version js maker

My world mobile version modifier JS use method explained:

First open the modifier, a wrench icon will appear on the screen, and then open the game;

Tap on the top wrench (launcher) icon, and then select the launcher settings;

Tap on the line of the English language

Then tap ManageMODPEscripts below

There are four options after that. The first one is to import the downloaded js file in the folder, the second one is to enter the js code, for example, 8126 is the redstone mod code, and the third and fourth options are for wizards.

How do I make mods for my world?

Hello, MOD Maker is the special software for making mods, and the tutorial is the specific method for making mods.

Mod specific production methods are as follows:

1, create a package (Package), Package naming is very arbitrary, Forge suggested naming specification is the “author name.mod name”, Java suggested naming specification is the Package of the production company’s Web site’s domain name, such as Java suggests that the naming convention be the domain name of the company that makes the Package, e.g. “com.lofter”. There is no need to get hung up on this, as this tutorial uses the naming convention of “author.mod”, after all, not everyone has a first-level domain name. Right click on the project minecraft, select New->Package to create a Package.

2, at this time your Eclipse should look like this:

3, then you need to add @Mod(modid=”rpg”, name=”RPG”) in publicclassmod_RPG{ above. name=”RPG”,version=”0.0.1″)@NetworkMod(clientSideRequired=true,serverSideRequired=false)(@Mod must be labeled in the top of the class, its meaning is to tell the Forge “This is a Mod main class”. This is a Mod main class”. It has 3 string type parameters, modid is the id number of the mod, it will be used for internal identification, make sure it does not contain special characters and will not be changed frequently, name is the name of the mod that will be displayed to the player, and version is the version number, do not fill it in for online mods.

Forge’s approach to this is very weak, meaning that if you don’t configure the server and client as set, it will only give you a warning when you connect to the server, and then you can still connect to the server as normal. Only if the client uses an item from a mod that the server doesn’t have (data desynchronization) will it kick you out of the game).

How do I load mods for my world and where can I find multi-weapon mods?

First of all, download the modloader, it can solve most of the mod conflict problems for you

Secondly, look at the version of minecraft, go to download the corresponding version of the mod

Most of the mod installation process is as follows (Note: Some mods may be installed in a special way, but there will be instructions in the place where you download)

Unzip the mod file, and you’ll find a lot of class files, so put them in minecraft\bin\minecraft.jar and you’re good to go.

Diablo Modifier ATMA Usage Issues

First of all! You need to open the Patch_D2.MPQ file!

Extract the two files inside, Treasureclassex.txt and Itemratio.txt!

Then open the Treasureclassex.txt file:

TreasureClass is what we often refer to as the tc class

The number of Picks that drop an item

The Unique drop of Unique items corrects for the chance of dropping a unique item. The value of the correction for dropping Unique items

Set,Rare,Magic are similar to Unique columns

NoDrop sets the probability of not dropping an item

The type of the first item dropped by Item1

Chance of the first item dropped by Prob1

Item2, Prob2 followed by etc. same as 1 above!

Then open the file re Itemratio.txt:

Function description string, not used or not read

Version0 for basic (Diablo 2), 1 for extended (Doom)

Uber is 1 if this line is used for distinguished equipment

ClassSpecific equals 1 if this line is used for specialized items

Unique,UniqueDivisor

The likelihood of dropping a dark gold item is 1/(U-(droplevel-itemlevel)/UD)

By TreasureClass (TC) and magicfind (MF) fixes

UniqueMin

This column is useless but reads in all the time, if you want to dll edit the item drop code, you can use them as a custom field

Rare,RareDivisor

The likelihood of bright gold is 1/(R-(droplevel- itemlevel)/RD)

Corrected by TreasureClass (TC) and magicfind (MF)

RareMin

This column is useless but reads in all the time, and if you want to dll edit the item drop code, you can use them as a custom field

Set. SetDivisor

The likelihood of a set is 1/(S-(droplevel-itemlevel)/SD)

Corrected by TreasureClass (TC) and magicfind (MF)

SetMin

This column is useless but reads all the time if you want to dll edit the item drop codes, you can use them as custom fields

Magic,MagicDivisor

Magic item drops have a chance of 1/(M-(droplevel-itemlevel)/MD)

Fixed by TreasureClass (TC) and magicfind (MF) corrections

MagicMin

This column is useless but reads in all the time, you can use them as a custom field if you want to dll edit the item drop code

HiQuality,HiQualityDivisor

Highlighted item drops have a chance of being 1/(H -(droplevel-itemlevel)/HD)

Corrected by TreasureClass (TC) and magicfind (MF)

Normal,NormalDivisor

The chance of a white normal item appearing is 1/(N-(droplevel- itemlevel)/ND)

Fixed by TreasureClass (TC) and magicfind (MF)

After changing the above 2 files! Put the 2 TXT files inside the data\global\excel folder and you’re done

! If you don’t have a DATA folder, create one yourself!

Then shortcut properties behind the target column hanging on the -direct-txt parameter!

Go into the game and you’re done!

If you want to put it back into MPQ, you have to do the same thing you did above with the TXT parameter to enter the game!

Then exit the game and find the EXCEL folder! There are many BIN files generated in there!

Don’t worry about them! Just find the 2 BIN files with the same name as the TXT!

Put these 4 files back in Patch_D2.MPQ!

Replace the 4 files in the original Patch_D2.MPQ!

Then remove the -direct-txt parameter and enter the game!