What in the world is UI design specifications (ui design specifications include what content)
No rules, not round. UI design is no exception, with design specifications, systematic recommendations of the norms can allow us to design with uniformity, the interface visual more beautiful.
Want to efficiently and smoothly complete the design task, you must comply with the norms of UI design.
These specifications brought to you today are the “pure dry goods” that you must know to be a good UI designer, and they also give you a deep understanding of what the essence of UI design specifications are.
Many designers think that UI design is about designing icons. While this is not the case, the design of icons is one of the more fundamental aspects of the entire UI design.
Icons and brand logos, the same as in the design of the need to do the appropriate subtraction, should try to use simple lines to express its meaning, should try to avoid the emergence of line structure is too complex design.
And the overall icon need to maintain a consistent style, such as icon line thickness, corner curvature, icon height and width ratio, style and so on.
Particularly for newcomers, so let’s take a look at the norms of icon design:
Pixel alignment needs to be strictly done, especially when doing smaller sized icons, if you don’t strictly follow the pixel alignment, then the final display effect will be a problem.
More Boolean operations
When making icons, try not to use pen when you can do Boolean operations with basic shapes, the benefits of doing so are as follows:
oMake your icons more standardized
oMore understanding of the graphic structure
oMore convenient to change the shape in the later stage
When making a series of icons, be sure to set a style and principles for the icons upfront to make them look different.
It is worth mentioning here that when we make linear icons, we must make sure that the stroke thickness is the same and the rounded corners are the same, if these basic rules are not followed, then there is no way to talk about the unity of the style and innovation.
Visual size unity
When doing icon design, we will use the grid auxiliary lines to help us be more rigorous and cautious, but be sure not to be trapped by the auxiliary lines, learn to be flexible, and keep the visual size unity.
In today’s APP design environment, some APP design gurus have been emphasizing that designers should be for have brand awareness.
So, in the icon design, we must also emphasize the “brand”, simply put, the brand’s abstract concepts into a figurative graphic, the brand’s primary and secondary colors applied to the icon design.
It is also recommended that you complete a theme every week to improve your graphic design skills.
How to organize and clarify the idea of labeling – structured thinking for dismantling, breaking down the big problems into small ones and breaking them down one by one!
Markup is mainly the following four different attributes: size, text, spacing, color.
When labeling, the first to remove the navigation bar and label bar, because these controls are very strong general purpose, need to be taken out separately for the unity of the labeling, here we only the content area to labeling examples.
What are the specifications for cell phone ui design?
The good or bad of UI design does affect the success or failure of an APP product, to become a competitive software, interface design is the first, interface experience and beauty is the first impression of the user on a software vital. The following is the official website of Beida Qingbird Changping Campus for you to organize what are the specifications of cell phone ui design?
The most commonly used Photoshop, Ai and some 3D software is the production of common tools, in the final input will require some simulation programs as well as platform program support, but in the GUI design stage can be ignored
Size: It is recommended to choose the size of the screen size of 240×320 to design, the degree of freedom and to play the space will be a little larger
Concept: the concept of design is the concept of design, the user experience and beauty of a mobile phone. p>Concept: the concept of the design is a particularly important part of the design, dare to try novel interaction model and GUI visual elements is an important part of the design work.
Simply put, MobileGUI design is the graphical user interface design of handheld devices, narrowly viewed as cell phones and PPCs, and broadly speaking, it can be extended to cell phones, mobile TVs, in-vehicle systems, handheld game consoles, MP3s, GPSs, and other handheld mobile devices.
The design of MobileGUI is based on the understanding of the usage characteristics of handheld devices, the study of users, and the in-depth study of the interface scenarios, and the design of GUI is divided into the platform built-in and the theme design part, which requires professional designhouse to analyze and design the whole design based on the actual products of the manufacturers, and the latter can be designed by any user. The latter can be designed by any user, but of course, the latter’s design limitations and platform limitations are relatively large. Sony Ericsson and Samsung, as well as Nokia’s S60 platform, support customization of the user’s Theme.
The flow of design research is: product characteristics – user psychology – market background – graphic design strategy – design test – actual design placement
Basic elements of the interface
Mobile phone interface level: idle (standby interface) Mainmenu (main menu) Submenu (second level menus) Thirdlevelmenu(thirdlevelmenu) interface in addition to icons and text, the more important functionanimation (call, send information, etc.) and functioninterface (calculator, calendar interface, etc.)
Clear significance of the icon, the distinctive style of the layout is a cell phone interface design The more popular ones are the simple European style represented by Motorola, Nokia, etc., and the fashionable and gorgeous style of Korea.
In the more innovative interactive operation and the overall combination with the cell phone Id design, the Korean cell phone made better, while in the usability and experience difficulty, the European cell phone is more excellent.
UI interface design specifications what_ui page design specifications
Interface lack of beauty, in fact, are our details are not handled well
Many excellent design works, are the details of the treatment is in place
Today, we will share with you some tips to improve the design of the aesthetics
Using the projections Sometimes when we are doing the design, it is easy to Ignore the projection of this small detail
Projection can be properly handled to enhance the beauty of the details, dealing with the projection of the two points to note:
Use the brand color with the button to give an example, you can see the left side of the projection of the lightweight and with the button color, comfortable to look at; the right side of the black projections, it looks a little dirty, the details instead of no
Attention to transparency sometimes we are added to the projection, design sense also has some, but the transparency attribute must not be sloppy, such as the right button above, is the projection of too heavy, many newcomers are prone to make the mistake
The following look at other cases, used in the card or the key function module
Used in the card above, to increase the sense of hierarchy, rich in design details only the key functions above Use, such as the selected state Note: the use of projection, do not use the full length, you can add the projection in the key places, to the entire interface cloth play a role in the eye-catching
Picture and text superimposed on the text can be used as a background to enhance the picture sense of form and visual impact
Many times we composition, direct elements of the picture will be put in the center of the design, and then finished, in fact, think carefully, you can go to enrich the details of the card. You can also go to enrich the details
After the figure background to add the main text related to the figure, as a background modification
Look at the following case: clever figures and foreground layout, the picture has a deep sense of merchandise and LOGO combination layout plane poster graphic superimposed on the design approach, it is not uncommon to incorporate the round circle in the design of the frequency is very high, the reason for its affinity to the person The subjective feeling is stronger than other graphics, so you can borrow the round to design
If the page simply typography in the picture, it will appear dull, very conventional
As shown, plus a round background, the picture instantly live, rich in detail, the following look at the actual case
Circular and character combination of typography, where the round brand graphics round as a modification of the background
The main characters emphasize the thickness of the rhythm of the thickness of the contrast, although very often heard, but few people noticed it in the interface using details, thick and thin text layout to enhance the role of contrast, enhance the sense of quality
Often most partners first estimate that the idea of the above design, so that the more brutal some of the more conventional
If you will be the thickness of the two text to adjust the text, and then add the text background
What are the norms of UI design
The popularity of smart devices makes the interface design work is valued, in fact, the software interface design is like industrial products in the industrial styling design, is an important selling point of the product, a product with a beautiful interface will give people comfortable visual enjoyment, to bring people closer to the distance between the goods, is built on the science of artistic design, then, the UI design of the What are the normative standards?
Axis in UI design is the most basic and common concept, but also used to organize the interface structure of the important core. Simply put, an axis is an imaginary line that organizes a series of elements at the time of design. In the following design diagrams, the axes are labeled as dotted lines.
1. Alignment axes are most commonly used with symmetrical elements, and give a sense of order when elements are arranged in an axis-symmetrical layout. Like most things in life, we tend to enjoy organized things; they feel smooth, comfortable, and approachable. The simplest example of this is the design of the album listings in the iTunes program, where all the album listings are aligned on the left side of the interface, symmetrical around a dotted axis.
2. Reinforcement: Although the axis is an imaginary line, if the edges of the surrounding elements are controlled neatly enough, the jumper will become more visually “obvious”. The best example of this is the street lamps in the city that form the axis between the buildings on either side of the road. If there is a building on one side and none on the other, then the feeling of this axis will not be so strong. From a product design point of view, Twitter’s timeline design is a good case in point, with the avatar on the left and the tweet on the right working together to create the feeling of an axis in the middle of a gap.3. MovementWhen we come across a certain line, our vision will naturally move in these directions, just as we would consciously move along the two ends of the street if we stood on it. The two endpoints determine the line that defines the beginning and end, and the existence of the line or axis guides and suggests the direction of movement. soundCloud, the sound track moves along an established horizontal axis, and as the music plays, the track naturally moves at a constant speed from left to right (see Haixiang Ma’s blog, “How to Attract the Attention of Visitors with Motion Design” for more information).
4. Continuity If the end point is indeterminate, then you will usually browse/move in the direction of the axis until you find something of interest or get bored and close the app. Undefined endpoints are rare in architecture, because buildings don’t usually last forever, but not in UI design, where scrolling indefinitely is an immensely popular design technique. pinterest’s app does this, with a constant stream of images that scroll along a central axis for as long as you’re interested in watching.
When elements are placed evenly on either side of an axis, they form a symmetrical relationship. When the elements are placed precisely on either side of the axis, they form perfect symmetry.
1. Balanced symmetry makes the whole design more balanced, and when the elements and controls are in the same position on both sides of the axis, it creates a sense of harmony in the design. When we are planning the construction of houses on both sides of the street, if the left and right sides are 5 houses of the same size, when you walk on the street this balanced design will be very comfortable, this is the balance of the human feeling.Rdio’s APP design follows this design rule, the controls on both sides of the screen are the same specification, this kind of layout is very suitable for reading, the user will be conscious of the top to bottom, from left to right to view. This type of layout is good for reading, and users will consciously view it from top to bottom and from left to right.
2, asymmetric if the axis on both sides of the control layout is no longer one-to-one correspondence with similar size, that is, asymmetric design, asymmetric design will give a person a clear sense of imbalance, may be uncomfortable, but also can create the beauty of the wreckage, of course, it depends on how you do it. Although Pinteret’s APP design is symmetrical along the central axis on the whole (with the same width), the interface controls on both sides are not symmetrical, their heights are not the same, and their positions are staggered, the slightest bit of fallout will be caught by the eye, and such a discrepancy makes it impossible for the user to accurately read the left and right sequences, asymmetrical design breaks the balance and comfort of the design, but it also can alleviate the visual fatigue caused by regular design.
Hierarchy occurs when an element appears in a more important position than other elements.
1. Size If a design element is larger in size than the other controls, it distinguishes the hierarchy. There is no doubt that when we view a particular design, we are usually drawn to the largest element. If a building has five exit windows and one of them is twice as big as the other four, our attention is naturally drawn to it. Typical of differentiating the article list hierarchy by size is the Read Later app Pocket, where the rotating article at the top has a larger image, and its position and size will make us notice it at once (check out Haixiang Ma’s blog, “Explaining the Principles of Designing Page Sizes for Mobile Devices,” for a related introduction).
2, shape if a control in the shape and form of the other different, can also make it independent of a layer, irregular design will be equally eye-catching, the front of the building has five identical windows and a flash of the door, you will immediately notice the uniqueness of the door. On the Instagram personal information page, the circular personal avatar is distinctive and eye-catching amongst the square images. It will make people realize that this uniqueness is something that is much more important.
3. The presence of positional location also highlights the difference in hierarchy; within the circle, what is in the center looks more important than what is on the edges, and controls located at the top of the axis will appear to be a higher priority than the rest. In the case of the design of the design app Path, for example, the user’s avatar at the apex of the timeline is significantly more important than the rest of the timeline, which happens to display the user’s avatar as well.
UI design and architectural design have the same rhythmic beauty, and repetitive patterns create a unique rhythmic beauty.
1, the pattern of the most direct way to understand the rhythm is to listen to music, music has a sense of rhythm, the vast majority of music follows the same beat, the beat is part of the music pattern. The most typical APP in this regard is Airbnb, APP list of each house occupies a module, the module has the same size of the picture, the price, location and host information and the relative position of the picture must be, and the layout of the comfortable and proportional, the spacing between the two modules is also the same, when you browse, familiar with the rhythm will allow you to know where to look at the key information.
2, interrupted when the rhythm is interrupted by the interval, will form a different layer, listening to the song, the even rhythm is interrupted by other musical elements, you will realize that this is a more special part. In the Twitter app, tweets and tweets maintain the same style, even rhythm, but one of the “Recommended Users” has a different style, which is inserted into the list of tweets, breaking the rhythm of the entire flow of information, highlighting the different layers, will quickly grab your attention.
UI design specifications are what
Good UI design is not only to make the software become personalized and tasteful, but also to make the operation of the software become comfortable and simple, free, fully reflect the positioning and characteristics of the software.
The simplicity of the interface is to make the user easy to use, easy to understand the product, and can reduce the likelihood of user error selection.
2. User language
The interface should use language that reflects the user, not the language of the game designer.
3. Minimizing the memory burden
The human brain is not a computer, and when designing an interface it is important to consider the limits of the human brain’s ability to process information. Human short-term memory is limited and extremely unstable, there is a forgetting rate of about 25% within 24 hours. So it is easier for users to browse information than to memorize it.
It is a characteristic of every good interface. The structure of the interface must be clear and consistent, and the style must be consistent with the content of the product.
Visually easy to understand and use.
6. User familiarity
Users can use the interface with the knowledge they already have, but it should not exceed general common sense.
7. Consideration of user habits
Think what the user thinks and do what the user does. Users will always understand and use it in their own way.
Better design is accomplished by comparing things in two different worlds (real and virtual). E.g. books compared to bamboo slips.
An organized interface makes it easy for the user.
The user is free to make choices, and all choices are reversible. In case of dangerous choices the user is prompted with information about the intervention system.
Simply put, it should be user-friendly, but different from the above. That is, interaction multiplicity, not limited to a single tool (including mouse, keyboard or handle, interface).
High efficiency and user satisfaction is the embodiment of humanization. Expert and beginner player systems should be available, i.e., the user can customize the interface according to his/her habits and can save the settings.
12. Color is not the same
UI designers are emerging design industry with the rise of the network, engaged in the human-computer interaction of the software, the operation logic, the interface aesthetics of the overall design work
Involved in the scope of the commercial graphic design, advanced web page design, interface design for mobile applications and cross-media design human-centered, user experience needs as the basis for developing Diversification is one of the most sought-after talents in China’s information industry.
How to do the design specification of UI
How to do the design specification of UI. First of all, we need to know ui is universal graphic design (web, mobile applications, etc.). ui designers require proficiency in the use of a variety of graphic design software, able to independently complete a variety of design projects (such as interface design, icon design, etc.); Secondly, to know some code knowledge (know some front-end code); Finally, to have their own design specifications how to do. Secondly, to know some code knowledge (know some front-end code); Finally, to have their own design concepts, after all, is a designer, so, just a design concept, but as long as you learn a kind of software is ok. Learning ui design, the ultimate goal is to enhance their knowledge system, expand their knowledge, increase professional competitiveness, then how to choose the training organization? Generally in the university to learn ui design, whether it is theoretical knowledge, or practical project operation application, must be based on practical work, can because of their own ability and your needs to achieve these goals, rather than because of your technical level, work experience. Of course, when you think about this, you have to be involved in many ways. There’s a saying that I see when. You need to consciously practice it, and chase it on the job.